Kid Buu 6 Posted September 6, 2020 Share Posted September 6, 2020 This was the start of a project base on Anguish. This probably still needs a TON of work but it is a small improvement to the Anguish base. I had prior experience with OSV, Ethos, & Ascend before starting this so the main goal to tackle a lot of the QoL issues carried over from base to base. I worked on this alone as fun side project & to gain some more experience as I am still big noob. I'm sure tons of people will find this useful as the original Anguish thread pops off from time to time. Enjoy! NOTE: If anyone provides fixes for the known bugs I will be happy to implement them & update the links. Fix Project errors related to libs in eclipse: File -> import -> Existing Projects into Workspace -> select root directory -> browse -> click on the Hs-Source-dev-fixed file and click finish right click on the file -> build path -> add external archives -> CTRL+A -> open List of fixes & features: -Scythe of Vitur & Sangunesti Staff now function at about 75% each. (Idk if their effects were removed from Anguish before release but when I downloaded it they were just in-game with no effect) -Reworked Hydra combat Scripts -updated starter tutorial -Raids expanded on; Entering/Leaving raids has had work to fix/prevent many bugs. Updates to boss mechanics. Potion mixing, Fishing, Farming, Herblore. (Skilling room needs object added for exit) -Revenant Caves 95% done; Weapons & Bracelet in-game with Ether charging. Updated the droptables and NPC stats on Revenants. Amulet of Avarice notes certain items. -Base experience of many actions have been revamped to match data provided on OSRS wiki -Chaos Temple has been implemented with Druid to un-note bones for a small gold fee -Expanded on the maxhit debugging system thats been in the base since Ethos(A little spammy but it worked well for me to balance or find broken multipliers) -Team Scaling for Raids 1. Based on amount of members in your Clan Chat. (uses IF statements but it works) -Started adding content to the Max Guild that was previously useless -Wrath Runecrafting -Added the proper data for many #180 items -Item creation for all Karrulum dungeon items -Fixed all the broken teleports -Bonus XP & Double Drop books -Added Slayer Pets (Resized versions of existing slayer NPCS) (Full update log & small TODO list & generic ideas/suggestions in the package) Basic Media. Will add more if requested (Grabbed these just for the purpose of releasing) Package Link: https://mega.nz/file/O9QxAK4a#vymOCG9_Yd_AxeggBfioI4-v_AmvipLBfAArFK_jjtE Server:https://mega.nz/file/ztJUTQqQ#aBalqgkYToMw-x6il7ZajW4ebRLbFTHzSpl8ztWmr-U Client:https://mega.nz/file/GxAhAQrA#VFKKvpXUL3sVaxXxQ9km-MQX9GWCwSbl0cwvJGjSAw4 Cache:https://mega.nz/file/nwRxjCbR#uhN4Q_U1mlZgChACm9zq3QkEC2zEozwvMpvjnPaOt3A Bugs that need fixed [spoiler]MAKE SURE YOU FIX THE INVENTORY NULL BUG WHEN PLAYERS FIRST EQUIP ITEMS TRADING POST WORKS MINUS THE ETHOS/ASCEND/ANGUISH NOTED ITEM DUPE RAIDS SKILLING ROOM NEEDS AN EXIT OBJECT OR NEEDS COMMENTED OUT COMPLETELY OF THE ROTATIONS[/spoiler] FIX FOR THE INVENTORY NULLING BUG ON FIRST LOG IN In tutorial.java search for public void refresh() { Then remove the following player.getItems().wearItem(-1, -1, player.playerHat); player.getItems().wearItem(-1, -1, player.playerChest); player.getItems().wearItem(-1, -1, player.playerLegs); player.getItems().wearItem(-1, -1, player.playerWeapon); player.getItems().wearItem(-1, -1, player.playerAmulet); player.getItems().wearItem(-1, -1, player.playerCape); player.getItems().wearItem(-1, -1, player.playerFeet); player.getItems().wearItem(-1, -1, player.playerHands); player.getItems().wearItem(-1, -1, player.playerShield); Credits to all these Lovely people: -Waked - Jason & The whole OSV team. No one credits them for ethos/ascend being mostly their work. -KingZeus -Goon -RSPSi. I have his map editor and used it for small changes through out. I.E; Home area, Raids Skilling Room -Kingfox & the whole Exotic team -My friends; Footpad, Vam8, Your wife (Not the same Your Wife as on this forum) -Patrity for his Edgeville Village release -XoraRSPS for providing his tutorial.java for me to find what he claims is the fix Dragonstone Coming Soon.. Link to post Share on other sites
SilverNova 2 Posted September 6, 2020 Share Posted September 6, 2020 Cheers for the contribution. Link to post Share on other sites
Flub 4 Posted September 6, 2020 Share Posted September 6, 2020 Thanks for the post - Can you fix the 'Bugs that need fixed' section as you can currently see the '[spoiler]' tags Cheers ❤️ Link to post Share on other sites
Kid Buu 6 Posted September 6, 2020 Author Share Posted September 6, 2020 1 hour ago, Flub said: Thanks for the post - Can you fix the 'Bugs that need fixed' section as you can currently see the '[spoiler]' tags Cheers ❤️ I thoughts I removed all the spoiler tags but I guess I missed that one. For some reason after about 4 thread edits the edit option stopped showing for me on this thread though, I don't know why. 😕 Dragonstone Coming Soon.. Link to post Share on other sites
Zezima 2 Posted September 8, 2020 Share Posted September 8, 2020 Awesome release! I wish I knew how to code a server from scratch to make it amazing 😞 Link to post Share on other sites
Machine 6 Posted September 8, 2020 Share Posted September 8, 2020 7 hours ago, Zezima said: Awesome release! I wish I knew how to code a server from scratch to make it amazing 😞 you can always learn coding 😛 Link to post Share on other sites
Kid Buu 6 Posted September 8, 2020 Author Share Posted September 8, 2020 7 hours ago, Zezima said: Awesome release! I wish I knew how to code a server from scratch to make it amazing 😞 Thanks Zezima. As Machine said, you could always learn! Its not too hard & I'm usually a pretty helpful fella. However many people have more experience than me. 😛 Dragonstone Coming Soon.. Link to post Share on other sites
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